Mar 02, 2011 100 dmg x (1-0.649) = 35.1 dmg per hit with ad / lvl marks @ level 18: 200 armor = 200 / (200+100)% mitigation = 66.6% dmg reduction 122 dmg x (1-0.666) = 40.7 dmg per hit therefore AD/lvl marks are more effective than Armor Penetration marks at lvl 18 versus a target with 200 armor.
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https://cleverequi880.weebly.com/blog/dnd-dmg-5e-pdf. creating helpful guides for the League of Legends community. Spells:Ignite
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IntroductionHello my name is MadsR from League of Legends =)My english is not the best but i try my best to share my secret wid you, I will onlie cover talent tree, Runes, item, and a litel text. I love to play champion that can do a lots of harassment on the enemy champion Like: Ashe, Morgana, Miss fortune, Xin Zhao(Double melle cleave with double charge), Warvick (Q=Hungering Strike wid mp5 runes per lvl :D). RunesAshe Atk Dmg Per Lvl 17Why mp5 runes = i like to spam my Volley for drop em and use my skills a lots for harassment :)Why Armor pene runes = Ignore armor scale into late game to + scale wid my volley to <3 ![]() Why not crit runes = becaus i will get a lots of crit from the patheon dancer and infinite edge and other item + armor pene work better for this build becaus im volley spamin and crit dont apply to volley. Runes that are able to use to is = instant mp5 runes on lvl 1 on Seal and Glyph Runes that are able to use to is = Atk dmg runes on Quintessence and Mark ItemsI start ALWAYS with boots first and 3 health potion becaus i can avoid skill shot and run inn and volley and back away fastWhy 2 dorans blade = It makes you strong early 200 extra hp + 20 atk dmg + 6 percent life steal = money back on last hitin minons and not makin deadth to enemy champion + you can stay a lots longer in lane Team Work team fight :PAshe Atk Dmg Per Lvl 12In team fight / fights you always stay behind your partners and at a good range if they go for you = you use volley and your ulti mate to keep them on range and your movement speed.If they go for your partner = protect ur Squishy with ur ultimate it stuns em and focus their squisy and spam volley to em. Summoner SpellsFlash: for kite in lane, team fight, get away (this is a most)Ignite: For mundo, champion wid loads of life steal, for voli bear, for ww ultimate(becaus he get 35% extra life steal) Exhaust: works to but i like the 2 on top MasteriesI pick the Tough Skin and the armor becaus = when you shoot volley on your enemy in the lane you will for sure be hit by minons and if you get those talents you will not lose so much health when you use your volley or harrasment on your enemy in lane.Skill Sequence and skills detail in my words :)First prio: Enchanted Crystal ArrowSecond prio: Volley Third prio: Here you can pick betwenn more gold from Hawk shoot or more support and harrasment from Frost shoot thats up to you look at the situation. Fourth prio: Its the last that you did not pick on the Third prio But always start with 1 Volley 1 Frost shoot 1 hawk eye so you got 1 in each at lvl 3 befor you start to pump Volley and Third prio Volley: do aoe dmg and can be used on long range Enchanted Crystal arrow: stuns can be used on the whole map but thats about luck Hawk shoot: Good to scout with, reali nice to hawe if its gankin going on, for find escapin enemy or use em in grass for allow ur auto atker to keep auto atk em em :). Frost shoot: good support skill works like a frozen mallet, and it can grant you a kill early on if it is a slow champion and he pushed to far and you auto atk him to deadth.Not Updated For Current Season
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Convertir iso en dmg sous windows. creating helpful guides for the League of Legends community. Spells:Flash
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Introthis is my ashe build i like it it works well for me i know shes squishy but u should have a tank to hide behind ow and dont get stunned or ur helplessIf uve got positive comments let me hear um this is my first build if u have constructive criticisms let me hear it but saying ur too squishy isnt a kewl answer it doesn't help me it doesn't help anyone reading plus it makes me think u cant actually think of ur own ideas just trying to bring others down well i hope u enjoyed from what ive seen a highly ORIGINAL BUILD that might actually work do what u like with runes and etc i usally take three avarice quints cuss money is just so nice and after an hour of play its a free recurve bow mana regen seals cdr glyphs and arpen marks iam not to sure about the avarice but there its it game playcan u say squishy can u say farmer can u say most annoying ***** in the world their team will hate u if u play well u will force them to over commit every time if ur smart u will be their focus allowing ur mates to kill them and win the game it pays to be alittle selfless if their team wipes trying to kill u even if they do kill u ur team regains valuable ground/destroys turretsLaneing get dorans and farm farm farm and farm some more ur no good until lvl 6 and u need money u dont have to mid get good at last hitting and doing ur aoe when the whole group of minions is low its pretty basic i know but it is what it is this guide is for as much auto win as possible because winning is fun (but dodging isnt an auto ability and u will need to learn to duck dodge dive something d and dodge) Ganking u are support gank got it no nonsense of jumping out of a bush and bashing someones head in with a bow ppl just dont do that but fireing a crystal arrow out of the bush is great and then by the time u are within auto atk range u get to start slowing them and dealing dmg allowing ur teammates to kill them and feed u with an assist dont get greedy and dont think ur a one man show remember ur hawk to cuss their side my be coming to gank ur buddy thats if they dont already know about u if something goes wrong or terrible dont just run away cuss ur squishy u have an aoe slow and a 1v1 slow save ur buddy u can do it and depending on items/skills u could escape almost anyone u may not be the fastest champ on the map but u are the one who can slow ALL OF THEM down if u play it right TEAM FIGHT Hang back make their initiator pay u can do it with the amount of magic dps u put out taking out tanks can be easy also harass their team with ur aoe slow sometimes this will cause their squishes to run allowing ur team to pull down a tank let someone else tackle the next guy u provide backup/escape or if u arrow is up pull one down but u are the most squishy person on the field and the most hated (if ur doing ur job)(Save the arrow it will save u 9times out of 10 and allow ur team to kill someone like eve who is ur nemesis) ItemsOk so lets take a second to look at my unusual build plz forgive my English iam a native speaker and i still dont understand dat **** disclaimer my math is off the top of my head and not entirely accurate if ur worried about it do the math ive developed this through trial and errorAshe Atk Dmg Per Lvl 10wits end i hear no end of complaining from my mates about this but lets break it down end game 42 magic dmg per attack(magic bf sword) you will have 2.5 atks per second with this build that's 105 mag dmg per second ever have problems with tanks or carries this will hurt them alot plus its the cost of a bf sword + attack speed +mag resist and did i mention magic dmg and lets not forget mana burn while at first its great when some casters dont have much mana its not to shabby at the end either when kar thinks hes just gonna run in and ult everyone for ten minutes this puts a real damper on his parade its work well on plenty of champions if used correctly Sword of the divine attack speed and 100mg dmg every 4 attacks so lets see that's 62 mg dmg a second plus its fairly cheap so far we have 167 mg dmg every second (at 2.5atks per second) Zeal and phantom dancer taken mainly for their atk speed and move speed but crit is nice since one tank may figure out hes gonna eat a lot of mg dmg i usually see tanks go something like 2:1 on armor to mag def not always but usually Recurve ok u need to get ur atk speed up end of story for this build to work well u need 2.5 atks per second and this beauty gets u there u will end up buying three all told but thats not that bad cuss they all build into something else and i go recurve before thirster because it enhances ur other items making them better sooner BLOOD THIRSTER this is were u start to have fun ur dmg output is good ur utility is great and now u add normal dmg and lifesteal ow dont try to out dps/lifesteal ww or yi (unless u have executioners that one kinda ruins their day but the crit and lifesteal is still nice for u plus the off dmg it causes is kinda funny when someone runs off and dies but because u got to atk them for 2 secs and their stacked up with a dot) Ashe Atk Dmg Per Lvl 2NOW THE MONEY MAKER mandreds atk speed atk dmg and 4%mg dmg per attack now lets think that would be 10% of their life every sec HELLO TANKS and u know plus ur 167 mg dmg from wits and divine plus ur normal atks doing fairly decent dmg and the 30-40% crit rate u have and if ur thirster is charged 35% life steal now all that coming together is rather impressive i thinkSummoner Spellsi generally take flash and teleport because u gotta think of urself as a team player supporting and pushing with others and there nothing better than teleport for this i dont know how many times ive been like hey sion stun dat idiot i teleport to a nearby minion hit them with an arrow and then when they try to run (assuming they survived this long) u slow them shot after shot and u or sion will kill them uve had almost 5s of them doing nothing to be messing up their faceAshe Atk Dmg Per Lvl 4Ashe Atk Dmg Per Lvl 1Flash works two ways defensive and offensive u can get the hell out and u can get the hell in and slow someone allowing ur team to get in and mop the floor with their faceComments are closed.
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